Most educational systems today rely on some sort of software to manage their finances, data, communications, and more, enabling them to automate repetitive tasks and produce meaningful data.
Intelligent classroom solutions, such as those developed by Huawei, aim to enhance the classroom experience by streamlining interaction between students and teachers and facilitating access to high-quality educational resources.
The Fika app offers five-minute emotional exercises that allow students to practice seven key mental fitness skills: stress management, confidence, focus, motivation, connection, positivity, and meaning.
Yup is an on-demand tutoring platform that helps secondary school students master mathematics concepts by guiding them to the solution, rather than just providing the correct answer.
Online learning platforms like ALEKS utilise the power of machine learning and AI to offer students a personalised path to knowledge and mastery of certain subjects.
Both as a teaching tool and as virtual assistants, chatbots can help schools connect with their students and ease them along their learning journey by making it more personalised. In fact, as many as 37 per cent of students claim they use educational chatbots to get quick answers.
Mobile devices are widely used and easily accessible, which means that a growing number of students prefer learning on their phones. In fact, more than two thirds of students report increased engagement and motivation levels when using mobile learning.
As the benefits of gamification in education become increasingly recognised, more and more schools are incorporating game-design elements into their processes, improving student learning outcomes by as much as 90 per cent.
While the increased use of connected digital devices in the classroom offers numerous benefits, it also brings certain downsides that need to be addressed, such as cyberbullying, which forced one in five students to skip school.
Offering a more fun and immersive learning experience, VR technology has attracted a great deal of attention in the education sector lately, with 97 per cent of students saying that they would be interested in attending a VR course.