Our range of inspiring trend topics

We are closely tuned into the latest developments in the worlds of education and educational publishing, and develop packages for the most important ones – ensuring that you are always one step ahead.


Gamification is the integration of traditional game features into education to incentivise learning and keep students engaged. The addictive sense of fun associated with features like leaderboards, achievements, and high scores can propel students to succeed.

Adaptive learning

No two students are truly alike. With adaptive learning, you meet them where they are on their educational journey, harnessing the power of algorithms to build a learning profile. Then, a custom learning experience, derived from cutting-edge neuroscience and psychometrics, can be generated.

Soft skills

This term denotes the set of subjective, interpersonal attributes that facilitates learning. They are hard to measure, but they are important to learn, especially while young. Some of the most important soft skills include teamwork, communication, critical thinking, and social skills.

Artificial intelligence

With AI, the possibilities become endless. On an everyday level, it can provide on-demand tutoring support to students. However, AI can also make learning universal. Think about global classrooms, where students of all backgrounds can participate, assisted by auto-translated subtitles.

Digital reality technology

Digital reality breaks down the barriers of what is possible within education. VR and AR are engaging, immersive, and fun. Imagine inserting a virtual object – like a famous building – into a real-life setting, an object that students can interact with and learn more about using their smartphones.

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Today’s students are growing up in a world that is changing rapidly because of global warming. If educators equip these students with the right tools and knowledge, they can confront the issue head-on, and build a future society protected from needless calamities.


Smart machines are the future and students are going to spend their adult lives interacting with them. Through engaging robotics competitions, and education in important fields like Control Theory, educators can prepare students for the imminent world of tomorrow.

3D printing

With this technology in the classroom, students’ imaginations can run wild. It’s not just for engineering students – it has use in various academic disciplines, ranging from biology to the arts. 3D printing is adaptable, and makes learning fun and memorable.


STE(A)M recognises the importance of the arts alongside the traditional disciplines of science, technology, engineering, and maths. This subjective component encourages creative thinking by leveraging the synergies between the disciplines, creating a generation of sharp, insightful thinkers.

Workforce preparation

The job markets of tomorrow will be ultra-competitive, with employers demanding ever-rarer skillsets, and automation taking over roles once occupied by humans. Because advancements in technology are accelerating, students must learn the importance of adaptability and continued self-development.

Gamification mini e-book

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Enjoy a preview of what our trend packages have to offer. Our insightful mini e-book about gamification will give you an overview of how this trend is impacting the world of education.